--The entity dosent need to do a whole lot when it is spawned
include('shared.lua')

/*---------------------------------------------------------
   Name: ENT:Initialize()
---------------------------------------------------------*/
function ENT:Initialize()
end

/*---------------------------------------------------------
   Name: ENT:Think()
---------------------------------------------------------*/
function ENT:Think()
end

/*---------------------------------------------------------
   Name: ENT:Draw()
---------------------------------------------------------*/
function ENT:Draw()
	self.Entity:DrawModel()
end